District 1 and 2 Police Department

The District 1 and 2 Police Department or The D.1.2. , is the primary police force in Kasaihana city. It plays an important role in YMRP as most of our protagonist, go undercover for the police to infiltrate the Yakuza. Besides most characers undercover work, the D.1.2. has a significant uniformed presence, with officers and patrol cars being a common sight.

Ranking System
The KasaiHana Police Department follows a system similar to the United State's Army's Structure during the time of World War III. The system comes with a variety of ranks which are listed below. Salaries vary from person to person however, and depending on the individual, it can lead to benefits and promotions or just the opposite. Below are the enlistment ranks and the duties they have, from the bottom of the current system, to the top:


 * Private - Foot Patrol


 * Private First Class - Foot/Auto Patrol


 * Detective- Espionage


 * Sergeant - Basic Trainer for New Recruits and Barracks Overlook.


 * Second Lieutentant - SWAT Canidate/ "Hopeful"


 * First Lieutenant - SWAT Team Member


 * Captain - SWAT Team Leader


 * Major - SWAT Commander


 * Chairman - Overall Power in the KPD and Political Figure.

Gear
To combat growing threats, and crime in general one had to realize: crime never sleeps. In a world where technology runs rampant, anyone can get their hands on it and use for the greater good or the worser evil should they want to. In response to it all, the KPD needed more than just thin vest and standard glocks. They needed weaponry to fight back, and thanks to efforts given in the story, the New Gen KPD will have access to the following gear depending on rank, and personal preference.

Weaponry

 * A flak jacket with 7 pockets on the front of it and a knife holster for unarmed or knife combat. This jacket is insulated, and fireproof, and has a layer of False =Ragnainium/Ragnite (about as strong as Reienforced Titanium) linning all sides of the jacket. This jacket alone, thanks to A.G.F technology is light weight, and feels no different than a regular jacket, depending on the gear carried of course. The jacket can be unzipped if one wishes to add style to it’s wears. The jacket can withstand heavy gunfire (due to the Ragnite) but can be pierced by anything higer than an assault riffle, or a point blank shot. Though the chain mail won’t deflect the bullets off the bat, it will stop bullets from making deep penitraation, and theres a special lining of antiseptic within the cloth of the jacket, that when the chainmail is shot, it will release this antiseptic to the wound, disinfecting it and covering it up with a synthetic coating of false skin, as to keep comfort, and allow an officer to continue battle as such.  This will also be standard to their elbow pads, and knee pads, along with their shin gurads. For offensive and defensive purposes.


 * The first pocket on the Flak jacket will have 3 lined up grenades, with a force  of enough gun powder to cuase a 8 foot eruption of shrapnel and flame. These grenades have pints, and activate accordingly after 3 seconds of being pulled.


 * The second pocket contains 3 flashbangs. They emit a pericing light within a 5 foot radius, and can blind anything in it’s pathway for a 10 second period of time. This flashbang is a hazard to a soilder on patrol, unless they activate their S.M.A.R.T tech scanning device to see through the light and eliminate their target  then.


 * The third pocket has One S.M.A.R.T scanner. The smart scanner is a device that looks like a simple Bluetooth connected to the ear, when actually it’s a holder for a special type of fiber glass that will enable certain mechanic features such as: infrared vison, x-ray vision (minus lead), night vision, heat vision, x30 zoom (for snipers mainly), microschopic vision, a GPS system, with world wide mapping, in area, and national, and radio wave visibility. The radio wave mode is just in case an enemy soilder tries to communicate with another soilder, in which case the KPD operative can intercept accordingly. These scanners also act as communication and will usually already be worn at all times, but a pocket is made for the device.


 * The fourth pocket contains a pair of Force Gravity Knuckles. These force gravity knucnkles work like magnetic pulses. Should the knuckle make contact with any surface, it would emit a magitized repulsive like force, meant to compress in on itself and then expand outward. The beauty of it is: the compression force can enter inside the cracks and creveses of a persons armor, or clothing (since it’s just pressurized air) and expand that way as well, making this weapon even more deadly in usage against foes armored or not.


 * The fith pocket contains a special round of armor pericing bullets able to adept to any type of gun from a pistol to a sniper riffle. The bullets are made of a Steel base with a Titainium head, for double metallic damage. They’re only to carry around 3 rounds of these however, and avoid using them if it can be helped.


 * The sitxth pocket contains a gas mask, for protection against deadly toxins. Also the gask mask has a special fiberglass that exteneds upward to shield the eyes form any toxins as well.


 * The seventh pocket contains 5 packets of micro C4. This explosive is an adhesive one, as it can be stuck to  any surface, but sticks to metals with more ease than any other surface. This bomb has an explosive double that of a grenades and tis’ radius as well, but is more meant for stickning in areas or attacing to people for maximum efficiency.


 * All soilders have extra rounds for both of their standguns in the cargo pants pockets of their uniforms.l Each KPD now has two equipped guns to their person. One is a semi automatic gun of their choice, and the other is a pistol of their choice. Each operative has a back up pistol in their flaks back pocket as a just in case feture.


 * Combat Knife holster. This knife is solid Iron, and is 12 inches long. It also has a special swtich on the handle that allows the knife to become a projectile.


 * This gear is optional, meaning an officer won’t have to wear it all at once, but they’ll have these aspects should they wish to use them of sorts. However it will be hard to get into criminals strongholds dressed as a full fledged cop v.v just saying.

Elite. Operations. Disvison
Elite. Operations. Disvison (E.O.D) is the elite secrect OP Unit within D.1.2. The disvison conducts elite operations such as conducting investigations against organized crime and and other high sake operations. The cheif of District 1 and 2 Police Department  is the head of the disvison. The E.O.D is disvison with the KPD that does; as it namesakes conducts elite operations. Some operations are organized crime, high profile undercover operations, forced disapprences, sabotage, and assassination. Due the operations conducted E.O.D officers act outside the normal rule of regular police which is way a loose cannons are allowed to join, or potetinally dangersous people. Unlike other disvisons or units with the KPD, the E.O.D has it's own HQ; a two-story office building in downtown District 2. The building sports a large office area (one on each floor), a large garage, and lobby.

However, the reasoning why the E.O.D. Are allowed to be above the law is simply because of the M.L.D.

The Martial law duplex system
The Martial law duplex Aka M.L.D. Is a system that the Detectives of the Kasaihana Detective task force uses. The Martial law Duplex Is similar to its original definition,“Military government involving the suspension of ordinary law. “ But, in Kasaihana city, there is no Army simply the massive police unit the KPD. The average police officer is only meant to do so much and with the overwhelming force of the Yakuza clans they need the extra help to actually succeeded. The Detectives in this point and time are much more than what they used to be. They are trained as soldiers similar to marine or special operative training. They are trained in many forms of powerful martial arts. Highly trained in Stamina and Driving tactics that are only trained by the best drivers that Kasaihana can offer. More than soldiers than cops the Martial law duplex wants the detective unit to be able to infiltrate the Yakuza ranks and bringing them down at all cost, and with any way possible.

Cheif of police - Brownie Lockmen-
" Hey Kid..."

Profile
Cheif Brownie Lockmen worked for the CIA at one point in his life before he was fired for being caught with a prostitute. He had Yakuza ties in his family and once he was fired and he returned home, he was thrown in the enslavement camps. He didnt even bother to escape when he had the training to do so. Little is known about his background however.

=== Personality===

Brownie can sometimes come off as an omniscient character, giving background information as well as making fairly accurate predictions about people characters, and if it's on there bio then he just knows. Due to what he calls " Master Metagame perk. ". However, subsequent events would show him as extremely weak and very limited in foresight, though he seems to grasp what is happening better than almost all the other characters. He has a love for sickeningly sweet candy and drinks (which he claims will help people's brains back to normal), and hates spicy, sour, and pulpy foods — however.

Appearance
Brownie wears fake eyebrows made of nori, which he believes serve the dual purpose of protecting him from his insecruties and making him look macho. He has blue eyes and his hair is red, though his frequent trips to the hair salon suggests this may not be its natural color. He always wears a black suit and tie, often paired with a green trenchcoat and pair of sunglasses with yellow lenses.

Powers

 * Unique Physiology
 * Superhuman Strength
 * Superhuman Speed
 * Enhanced Intellect
 * Accelerated Healing

Abilities

 * Demolitions: Brownie is proficient with many different kinds of explosives. From small entry explosives to grenades and even high powered military grade firepower.
 * Firearms: Brownie is a highly trained soldier who has years of mercenary experience. Not only is he a skilled marksmen but he is trained in the use of pistols, rifles, shotguns and even makeshift firearms.
 * Hand-to-Hand Combat (Advanced): Brownie is a soldier at heart, when his brain was enhanced one of the sections it allowed Deathstroke to perceive an enemy's movement before they were able to land a hit.
 * Hunting: Brownie hunts in his spare time. He has an entire trophy room full of the heads of the animals he's killed.
 * Military Protocol: A soldier in the US Army. Brownie has fought for the special ops section of the military in places like Bosnia, North Korea, Southeast Asia and Russia.
 * Swordsmanship: One of Brownies favorite personal weapons is a large broadsword.
 * Tactical Analysis: A section of Brownies brain not associated with fighting was dedicated to the analysis and understanding of a situation. Not many can catch Brownie unaware.
 * Meta-game : The Ability that allows him to know all the information he needs to know about you. As long as it's on your bio XD